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indie game: the lunch box

Just watched Indie Game: The Movie, part drama-documentary and part time capsule of a very particular moment in recent video game history. A glimpse into the tortured minds of those who brought us Braid, Fez and Super Meat Boy. I say tortured but insert your own anguished metaphor of choice right here it'll fit just nicely.

previously...

When we last left our hapless hero he was besieged by the problems of too many games to play with too little time to both play them and blog about them. A knife edge cliffhanger if ever there was one, surely one day it'll form part of an exciting box set.

live from my brain

Well then. Those few days in their habit became those few weeks which became what? A month and running. Been playing games though, restoring the balance of videogame writing by doing less of the writing and more of the playing. So much so there hasn't been a balance at all. Updates won't be daily for the near future but there will be more in the way of frequency.

recharging batteries

Interrupting this period of blog related inactivity to bring you the latest status update on the situation. Namely that there will be yet more exciting blog related inactivity! For a few more days at least anyway as I enjoy some much needed downtime. Until then consider the gentle words above and the delicate wisdom they impart to you the reader. Laters.

lunch with ragna

Finished Blazblue's story mode tonight. At least I think I did, sorta, maybe. Well the end credits started rolling, that's always a clue. But the bit before that. Well it seemed to be an ending to something anyway. I'm entirely unclear on what exactly concluded only that it came to an end.

tonight's political content

Courtesy of the amazing game-shaped box of insanity that is Blazblue: Continuum Shift Extend , here comes some hard hitting political commentary brought to you by a talking cat person thing, telling it like it is!

insert coin to continue

Free to play games. Free. To. Play. All of the game at none of the price. Delivered to you the player. In instalments. Of money. Free to play games, the games that are anything but free. Games that please nobody save those who are free and easy with the contents of their wallet.  The price of anything and the value of nothing comes to mind like an oncoming vehicle of poor game design.