Playing some Mercenary Kings currently, a run-and-gun Metal Slug -a-like from 2014 that like so many others comes straight out of my 'games to play that will honest-to-goodness get played someday' list. It's been something of a disjointed experience to say the least, a game that's provoked some thoughts about one of the pre-eminent qualities of modern gaming: the time it takes to complete, to finish and to call it a day.
An ongoing indictment of the internet in blog form.